crunchtime

“Crunch Time” was a project I worked on for a gaming team at the Art Institute of Pittsburgh. These scenes were to be the cutscenes played in between the platform-style arcade levels, to introduce the mission and characters. I designed the characters and did most of the Flash animation involving the character closeups, along with a few other students. The actual animation still needs a lot of work, (right now it’s animatic-style, not full animation) but was done in about 2 weeks.

 

 

 

 

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